Bloom Blast's Trailer

Bloom Blast

Programs Used:

Unity, GameAnalytics, Visual Studios

Language Used:



  • Managed a team of 6 using a Kanban board to work towards a launch-ready game in 12 weeks.
  • Rapidly prototyped multiple versions of the game. We typically had them working within one day.
  • Worked with the team to run playtest, record, and use data driven design to adjust gameplay elements.
  • Created clear documentation to hand over to the next team who would work on the game.
  • Programmed the level system, the customer system, and the scene interactions.


I helped develope this game while I was at my internship at MassDigi's Summer Innovation Program. I worked on a team with 5 other extremly talented developers from a variety of colleges. We analyzed the current mobile market to come up with a game that would be suscessful in the current and future market. We chose to creat a Blast game and focus creating an art style that would attract users.